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Temporada15 de jul. de 2004 · 20 Episódios

Season 1

Próxima temporada

Episódios: 20 / 20

Imagem de Rising (1)E1
1. Rising (1)

15 de jul. de 2004 · 45 min

A new Stargate team embarks on a dangerous mission to a distant galaxy, where they discover a mythical lost city -- and a deadly new enemy.

Imagem de Rising (2)E2
2. Rising (2)

15 de jul. de 2004 · 41 min

Sheppard tries to convince Weir to mount a rescue mission to free Colonel Sumner, Teyla, and the others captured by the Wraith.

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3. Hide and Seek

23 de jul. de 2004 · 44 min

The Atlantis base is threatened when the team discovers that an alien entity is in the city. McKay's experiment with alien technology goes awry.

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4. Thirty Eight Minutes

30 de jul. de 2004 · 44 min

The team finds themselves in mortal danger when their Puddle Jumper ship becomes lodged in the Stargate.

Imagem de SuspicionE5
5. Suspicion

6 de ago. de 2004 · 48 min

After a series of run-ins with the Wraith, the team begins to suspect their Athosian allies of having a spy in their midst.

Imagem de Childhood's EndE6
6. Childhood's End

13 de ago. de 2004 · 44 min

Sheppard and the team visit a world where no one is over 24 years old -- because of a ritual suicide practice they believe keeps the Wraith at bay.

Imagem de Poisoning the WellE7
7. Poisoning the Well

20 de ago. de 2004 · 42 min

The team finds a world whose people are on the brink of a discovery that may make them immune to the Wraith feeding.

Imagem de UndergroundE8
8. Underground

27 de ago. de 2004 · 44 min

Efforts to open trade relations with a species called the Genii turn sour when the team discovers their new "allies" have ulterior motives.

Imagem de HomeE9
9. Home

10 de set. de 2004 · 42 min

McKay's efforts to harness the energy of an alien planet's atmosphere allows for a return trip to Earth -- but the team may not be able to return to Atlantis.

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10. The Storm (1)

17 de set. de 2004 · 42 min

When a massive storm threatens the city, Atlantis is evacuated, only to be taken over by the team's newest enemy.

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11. The Eye (2)

8 de nov. de 2004 · 42 min

Major Sheppard plays a dangerous game of cat and mouse with soldiers who have seized control of Atlantis and taken Weir and McKay hostage.

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12. The Defiant One

15 de nov. de 2004 · 42 min

Sheppard's team investigates a downed Wraith ship, and find themselves stuck on a planet with a lone Wraith survivor.

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13. Hot Zone

22 de nov. de 2004 · 42 min

Nearly a third of Atlantis's residents are infected with a deadly virus that causes hallucinations and death, forcing a lockdown of the city.

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14. Sanctuary

29 de nov. de 2004 · 44 min

The team finds a paradise world that would make an ideal sanctuary for those fleeing from the Wraith, but the local inhabitants believe their goddess will not permit it.

Imagem de Before I SleepE15
15. Before I Sleep

6 de dez. de 2004 · 42 min

A woman is found in suspended animation in Atlantis, and the team is shocked to see that it is Dr. Weir herself, who tells them of her trip 10,000 years into the city's past.

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16. The Brotherhood

3 de jan. de 2005 · 44 min

The team searches for a valuable Zero Point Module rumored to be hidden on the planet Dagan. But their new allies have motives of their own.

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17. Letters From Pegasus

10 de jan. de 2005 · 44 min

Given a brief opportunity to send a data transmission to Earth, members of the Atlantis expedition compose video messages home to their loved ones.

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18. The Gift

17 de jan. de 2005 · 42 min

Plagued by terrifying nightmares, Teyla begins to recall a time when she and her father were captured by the Wraith and subjected to disturbing experiments.

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19. The Siege (1)

24 de jan. de 2005 · 44 min

With a group of Wraith hive ships on the way to Atlantis, the team searches for a place to flee and a way to destroy the city. McKay leads a team to try and activate the Ancients' orbital weapons platform.

Imagem de The Siege (2)E20
20. The Siege (2)

31 de jan. de 2005 · 44 min

All hope seems lost, until Colonel Everett arrives suddenly from Earth. He is determined to defend the city until the arrival of a ZPM, brought by a new ship.

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